Once an image has been added to your project, it will show up in the UI Library so that you can add it to any wireframe in your project. You can later replace it with an image using the image properties described above. If you don't yet have an image ready or want to use a placeholder image to keep your wireframe low-fidelity, you can add an Image control from the UI Library and it will show up as a box with an 'X' through it. The "Sketch it!" checkbox will convert your image to a black and white line drawing version.Clicking the square with an 'x' inside it will revert the image to the default placeholder image.Click the rotate icon below the image drop-down to rotate your image in 90-degree increments. Files downloaded from the web will be copied to your project. Wireframes supports GIF, JPG/JPEG, and PNG image file formats. Clicking the cloud opens a dialog to add image from the web by entering a URL directly.This is the same as dragging and dropping an image file. The "+" icon next to the drop-down box allows you to add an image from your computer.Opening it allows you to select a different image from the images you've already imported to your Assets. The drop-down box shows you the name of the current image.The properties specific to images are as follows: You can modify the image properties in the Property Inspector, similar to other UI controls. Doing this will place the image into the selected wireframe and copy the image file to your Assets so that you can reuse it in other wireframes. Adding Images in Wireframes ViewĪs mentioned above, dragging an image from your computer to the editor will add it to the canvas. You can add any of them by dragging them onto your canvas or, if you want them all, you can press the Add All as New Wireframes button.Note: The image file formats supported are PNG, JPG/JPEG and GIF. Selecting the result will display all the applicable templates in the UI Library. If there are multiple entries, the result will show a folder with the number of results next to it. You can also use the Quick Add tool to search for a template you would like. Once you find a collection or folder you want to explore, click on it to open it, and then you can drag any of the templates from that folder into your project. You can browse the various collections by selecting a filter from the filter button bar. Once you have pressed the Templates button, the UI library will expand and display all of the templates available. Our Template section contains dozens of highly curated templates designed to speed up your wireframing. The UI Library can also be toggled on and off by either clicking the icon in the Right Bar, or by using the keyboard shortcut CTRL/ ⌘+ L. If you grab the bottom of the library you can drag it down to make the library bigger, or move it up to make it smaller. To add a new UI control to the canvas, select the control type you wish to add and then either drag it to the canvas below, or double-click it. This helps you sort through a lot of controls efficiently without getting lost in a sea of Icons or Images. The UI Library is divided into four main sections: UI Controls, Icons, Images, and Templates. The main goal of the UI Library is to let you add UI controls to the canvas, but you can also use it to get inspiration for your wireframes. It lists all of the UI control types that are included as well as Assets, Icons, and Symbols. The UI Library, or User Interface controls Library, is the long strip of user interface controls just below the toolbar.
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